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What Is The Oculus Rift?

Here's almost everything we know about the Oculus Rift so far when it comes to specs, features, platform support and all round possible.

What is the Oculus Rift?


Rift is Oculus VR's flagship virtual reality (VR) product line that utilizes a head-mounted display (HMD) and infrared sensors to create a PC-based VR experience. The system originally shipped with an Xbox One controller, but specialized VR controllers had been introduced later on.
Oculus Rift was created by Oculus VR, which can be owned by Facebook. Even though Rift isn't based on SteamVR, it is capable of playing Steam games as a result of compatibility with OpenVR.



How Does Oculus Rift Operate?


You will find two principal components integrated with every single Rift: a head-mounted display and an infrared constellation sensor. The head-mounted display has two separate screens inside with Fresnel lenses mounted in front of them. When a player straps around the headset, and looks by way of the lenses, the result is actually a 3D effect that creates the illusion of a virtual space. See also What is Augmented Reality?

In addition to these components, the Rift also calls for a gaming PC with Windows eight.1 or 10 and a effective video card. The Rift connects to the PC through HDMI and USB cables. Because the PC is what really runs games, Rift just does not work without a compatible computer that meets some minimum specifications. In situations where a computer is technically capable of operating VR games, but it doesn't meet Oculus VR's minimum specifications, the user will see a warning message in VR whenever they place around the head unit.

What are Oculus Touch Controllers?


When a second sensor is added to the system, it becomes achievable to track the position and movement of Oculus Touch controllers which can be also studded with constellations of invisible LEDs. Every controller is split into two separate components, to ensure that a player holds 1 in every single hand. They are then tracked separately, which enables Rift to simulate the movement of a player's hands inside a virtual space.

By way of the use of sensors and buttons around the Touch controllers, Rift can inform when a player is producing a fist, pointing, and creating other rudimentary gestures. The controllers also consist of dual analog sticks, which can be necessary for games that were designed with an Xbox One controller in thoughts.

In addition to tracking Touch controllers, the addition of a second, or third, sensor also enables a VR feature called "roomscale."

Roomscale VR

What is Roomscale VR?


Basic virtual reality permits a player to see a 3 dimensional planet and modify the direction they are hunting in by turning their head. That significantly is feasible with just an Oculus Rift headset along with a single sensor. But to really move around inside a virtual planet by physically moving around within the genuine planet, Rift needs added information.

By hooking up two sensors at the exact same time, Rift is able to able to inform when a player moves their head forward and back, or left to right, in addition to turning it from side to side. The addition of a second sensor also reduces the chance of as well many in the LEDs acquiring blocked from view, along with the addition of a third sensor adds even more redundancy.

Placing the sensors inside the corners of a room, or even a smaller play space, enables the roomscale feature. This feature basically makes it possible for a player to move around inside a virtual space by physically moving around inside view from the sensors. See also Top 10 Best Virtual Reality Apps For Your Smartphone

Oculus Rift Features


The Oculus Rift uses sensors for tracking and wireless controllers for inputs.
  • Comfortable controls: Ergonomic Touch controllers are lightweight, really feel very good within the hand, and contain dual analog sticks.
  • Ergonomic design: Adjustable head strap and lightweight design make to get a comfortable VR experience.
  • Three dimensional soundscape: Built-in headphones capable of reproducing 3D sound, or get rid of them and use your personal headset.
  • Exclusive games: Oculus Home platform contains some games you can't get on other platforms without complicated hacks.
  • Roomscale available: Units that ship with Touch controllers and two sensors are capable of roomscale out on the box, or add a third sensor for much more realistic movement inside VR.
oculus rift requirements

  • NVIDIA GTX 970 / AMD 290 equivalent or higher
  • Intel i5-4590 processor equivalent or higher
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output
  • 2 USB three.0 ports
  • Windows 7 SP1 or newer
Oculus Rift

Oculus Rift


Oculus Rift is Oculus VR's first official customer product. Though the Rift DK1 and DK2 were both publicly available for purchase, they have been each aimed more at developers and hobbyists.
Among the greatest variations in between the DK2 along with the final version in the consumer Rift may be the type of display. Both the DK1 and DK2 utilised a single display that was split to show various images to every eye.

The headset also consists of built-in headphones which can be capable of reproducing 3D sound. If a user prefers to use their very own headphones, the built-in units could be removed with an incorporated tool.

Rift DK2

Rift DK2


The Rift DK2, which stands for Improvement Kit two, was the second version in the Oculus Rift hardware that was sold directly to each developers and VR enthusiasts. The nominal field of view was slightly narrower than the DK1, but practically each other aspect of the hardware saw improvements.

The largest alter with the DK2 was the introduction of outdoors in tracking, which is a system that used an external camera to track the position of infrared LEDs on the DK2 headset. This system was capable of full positional tracking from the headset, which permitted customers to move their heads forward and back, and left to right, in addition to simply seeking around.

Rift DK1

Rift DK1


The Rift DK1, which stands for Improvement Kit 1, was the first version of the Oculus Rift hardware that was sold towards the public. It was initially available as a backer reward from a Kickstarter campaign, but it was also available for each developers and VR enthusiasts to buy straight from Oculus VR.

The resolution on the DK1 is substantially lower than later versions in the hardware, which contributes to a visual effect exactly where it seems as in the event the user is looking at the game through a screen door.

The hardware also lacked full positional tracking, which indicates a user can appear from side to side, or up and down, but can't physically move around inside the virtual game space.